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Science time! Fog makes it harder to track scent too, unless you sniff the ground – everything smells like fog and the fogs smells like fog everywhere there’s fog. Let us say you have a drop of lemon and you add it to a glass of water. Except the glass is hanging in the air. The stronger the scent the more likely it is to smell like it is everywhere, and softer scents will be masked.

This means if you’re tracking and there’s fog you’ll need to pick up scent from the ground. And the longer the fog is there, the more it will soak up that scent.

None of this is likely to stop the Beasts unless Our Heroes have left little scent on the ground as they probably will scent the ground instead of trying to track fog. Also, you can get a sense of where a smell is coming from as you move – fog just makes this more difficult. 🙂

I leave it to your imagination how I learned this. 🙂 But everyone knows a certain mage is a druid as well. 🙂

What I do not understand how Derrick and the beasts seemingly lost track of them to begin with, when the entire battle so far went down in an open arena in front of them. It is nice that they went behind one of the big statues, but they had to be visible the entire time while reaching it, and I’d say at least Derrick would not fail the object permanency test. And based on page 6-35 this is not a particularly big arena either, the apparent distance between Tovio’s group and Derrick is maybe 20 meters on that page, top.

Now if the ‘fog’ is a flammable gas flowing toward the enemy, it might be a good time to cast a fireball in the general direction of where it’s the thickest 😉

Conversely, if it’s a non-flammable gas then it could make your enemy’s fire magic less effective against you.

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